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October 02 2014

harrisonehwm

Astro-knights Island Help



I'm seriously into having fun with Poptropica lately. When it first was released there were not a large number of quests but now there are tons that can be done. I'm pretty sure the best one they have ever made is Astro-Knights Island. It's sort of like King Arthur's Knights of the Round table in space. The main objective is to locate and rescue the king and queen's daughter who was taken prisoner by a man known as Mordred. Along the way you have to also rescue the three other knights who tried to rescue her before you and failed. If you've only played some of the earlier Poptropica islands, like Shark Tooth or 24 Carrot, you'll be surprised at how long it takes to finish Astro-Knights. I used these cheats for Astro-Knights island to help figure out some of the difficult parts. One of the toughest parts was definitely the robot fish that leap out of the water on the Ice Planet. Man they were so tough! And the mechanical dragon on the Fire planet was very hard too. But the toughest part of all was the final battle with Mordred. First you have to catch all these bombs he drops and then drop them on him before they explode on you. You have to get all the timing down exactly right to do it. After that you do the second part of the battle where you jump around avoiding his laser beams and you try to get him to hit the lights instead so that they fall on top of him. It's really tough!

Even with the help I got with the step-by-step video tutorials I completely failed the first few times. But I did finally get it right and I won the battle and got the medal at the end. It felt wonderful to finally win it! Even though Astro Knights is so hard, I really liked it and think it's one of the best quests in all of Poptropica. I'm playing some of the others now and I am really going to tackle Counterfeit Island next.

September 23 2014

harrisonehwm

An Introduction To No-hassle Plans Of Clash Of Clans



Clash of Clans is the most enjoyed strategy games. This is a game which has every day and new players each.

These tips will help you out in succeeding in this game if you are one of many brand new ones.

Defend the Clan Castle and Town Hall

The winner would function as the family that concludes that war and ends up obtaining the stars when there is a clan war. It is for this reason that you must do all you can to defend your Town Hall. For instance, in the event you have an attacker who has ruined your entire hamlet, he'll be unable to get the 3 stars if he's not ruined the Town Hall. Also, be sure to defend the Clan Castle. Put the citadel near the Town Hall to ensure it is much easier for you both to defend both at a go. The troops inside the hall may also escape and start protecting the fortress, when you place the citadel close to the town hall. Keep in mind the clan war will soon be taking place in the "virtual" village after the day of preparation. This is after the system has copied your layout of the hamlet. The layout is likely to be used throughout the Clan War.

Security Comes First

Prior to the close of the preparation, make sure that you have double checked the village layout even when you have experience with all the game. You may realize that you forgot to do something in the hamlet, when the war has started, and it is wise to identify any problems at that time and not.

Go For 3 Stars

As earlier said, the Clan which gets the most stars in the conclusion of a war is the winner As such; you ought to aim to get three stars on each war. You'll get a star when you ruin 50% of a village, one star for totally destroying the village for destroying that village's Town Hall and a third star. Always do your very best three stars to emerge the victor.

Scout the Base of the Enemy and Watch Replays

You may be given 24 hours to attack, after the preparation day is over. It's in this time frame that you need to use your scout characteristic. Unlike the standard conflicts in Conflict of Clans where you are given 30 seconds to assault, it is possible to scout and plan assaults in Clan Wars for so long as you want. Use this feature by locating the most acceptable strategy that is assaulting. If you understand that the goal had been formerly attacked, see the replay of the strike to really know where the goal has set the snares. Watching the replay also makes it possible to identify the quantity and strength .

Take advantage of the Target's Weak Points

After you have scouted the target for long assemble an army which will take advantage of the weakness and strengths of the objective. For example, in the event the target has walls that are high, you'll be able to use wall breakers make sure that you have some in such a situation. You may also want to bring cheap/poor troops who'll activate the traps determined by the objective.

September 12 2014

harrisonehwm

A Collection Of Important Star Wars Commander Help And Cheats



Star Wars Commander is a new iOS/Android game published by Disney Interactive that plays a lot like Clash of Clans. Here are a few amazing Star Wars: Commander Guides for newcomers to the game.

1. Take Advantage of Your 1st Few Days of Immunity Against Player Strikes

When you begin playing Star Wars: Commander, you will see that there is a live player vs. player aspect of the game. As you will not have the troops or resources needed to attack/defend yourself, you are given a couple days of immunity by the game. Use this protective time period to become more acquainted with the single-player areas of the game.

Notice that you attack someone during your immunity period, that may immediately remove your timed protection. And when you are willing to buy some timed protection, you should always cop the 1-week protection boost.

2. The Empire Troops might not Be stronger, But they've use of Additional Component Transports

When choosing which side to play as (the Rebels or the Empire), note that you will have access to exactly the same infantry kinds with distinct looks of course. You will get to train and employ the assistance of rocket launcher equipped soldiers, heavy machine gunners, snipers and much more.

Note that the Rebels are the more powerful of the sides you will get to choose from. Heavy machine have use of extra unit transports, even though the Empire is a bit weaker.

3. On Upgrading Your Research Facility As Much as Possible focus

Among the buildings you must focus your upgrading efforts on is your Research Facility. A powerful Research Facility leads to your troops (leveled up and all) becoming even more powerful. For example, training stormstroopers and then studying your troops will make them super reliable.

4. Build Up A Healthy quantity of Barracks

Your Barracks are needed in order to train your troops. Build up plenty of Barracks and also make them a top priority on your set of building to update the. Doing so may result in your troops much faster and additionally the bigger variety of troops you can train at a time.

5. Towards Using Your Starship Order Airstrikes the Best Approaches

Once you unlock the starship command, you may have the ability to work with airstrikes for even faster and greater levels of damage. Your best bet with the airstrikes is to you either sign up for the guns or take out resource buildings. Or, if you are really trying hard to go for metals, unleash your atmosphere stripes around the enemy headquarters first so that it's very simple to take out.

6. Upgrade Your Credit Vault a Short Ton, Also

Another building you focus on upgrading is your credit vault. You will have to stash all those crystals and all that cash you'll be amassing as time goes on. This also goes for the alloy depot.

7. Keep You'll and Your Base Clean Be Granted Some Crystals for the Troubles

This tip's quite easy - be sure to clean all the junk and stone piles off you have littered through your base. Be sure that your droids do all this dirty work and you'll earn some extra crystals. Complete assignments and log-in with Facebook to nab some more crystals too.

Make sure you complete any story assignments with three stars. This achievement will gift you with some crystals also.

8. Defend Your Important Buildings By Building Walls and utilize Your Buildings that are Less Significant to Defend Against Attacks
Star Wars Commander

You must allow it to be a top priority to offer up some walls around your buildings that are important, including credit vault and your alloy storehouse. That also goes for your sets. Then you ought to use them to encircle the margin around your buildings that are better if there is any building you're ready to sacrifice for the greater good.

Make sure to put some turrets near forts that are building and your defensive walls so live players do not get too close to your buildings that are cherished.

9. The Brightest methods to Approach

You should make certain you've got a worthy amount of troops and resources before you head into conflict once you're ready to take on a live player. Once the live player battle starts, you should make it a custom to remove their gun turrets ASAP. Then remember to tear down their defensive walls should they happen to possess any. Once you've done this all, focus your attention on knocking down their buildings and depleting their resources.

You should also make this resource a top priority to tear down in the event the live player you are taking on has a shield generator. During these live player skirmishes, you should set your chosen heroes. You might as well focus on beating those much weaker players that are live down.

10. Try to Build Up More of every one of Your Resource Generators Than One At a Time

You can construct up several resource generators in a time so that they will create circuits and more alloy:

You are able to upgrade your resource generators to make more alloy and credits, but you may also build greater than one depending on the amount of your headquarters. Assembling greater than one troop transport is very important when later missions begin pitting you against large numbers of enemy soldiers.

September 11 2014

harrisonehwm

Poptropica Red Dragon Island



All people want to travel everywhere in the world. So it'll be great if we've our own time machine, you'll go for a lot of places anytime you would like, and less fare...seems wonderful. Here sure you can have it by means of the magic tree house, encounter to travel now to Japan and appreciate every portion of it. Here's the full Guide to Red Dragon Island

Starting Out:

When you arrive on the island, run to the right till you see a tire swing after the mansion.
Click the tire swing it says Enter. A white magic sparkle will fly passing the roof, then Annie and Jack will run to the tree house.
You'll certainly will cut on the rope to get the tire, and go to the tree. Then bring along the tire to the left beside you. Keep pushing on the tire to the left till you find the eyeglass of Jack in the ground that's close to the tree where the tree house is located.
Pick up the eyeglasses, subsequently using the tire, hop on it to climb in the tree house's hanging ladder.
When you enter the tree house, you will meet with Jack and Annie. Get the eyeglasses on your back pack and present it to Jack.
Walk to the left and grab the big blue book which will be the Frog Creek Pennsylvania. Home Town USA novel.
Next, you will talk with Annie and ask her how the tree house works, she'll tell you first to get the book that is pink on her right that is the A Journey to Japan that is old. Pick up the publication and use it and say the magic words "I wish we could go there". Your wish will soon be granted. Hold tight for you'll travel to ancient Japan.


Journey

The Magic tree house functions like a machine that is traveling. It will move swiftly into the air and be amazed! You're in Japan! Cool ride! You three will appear outside. Jack and Annie already wear their kimonos.
Jack provides you with a Magic amulet which you may use to return anytime. You will going to follow them to the left; although you will be left by them now and tells one to locate your kimono.
On your way, you'll meet with two samurai guards, when you click on them they'll detain you for having no passport. You 'll be brought by them on prison, and there's no way out. But recall you have your magic amulet, so get it in your backpack as well as in the magic tree house you are back in split seconds.
Leave the tree house and run to the left. Go in the Bonsai Trees store which door is currently open. You'll meet a woman whom you are able to speak about kimono. Then she'll certainly will offer you a kimono you want and visit the closet. Simply choose what color you've like and wear it to experience wearing Japan national costume. After wearing it, you will locate a passport in the pocket; I guess you're not an illegal alien.
Now that you have the passport and seem like a citizen, you are able to pass the guards. Visit the left to enter your next place.
When you arrive, you'll observe for Jack and Annie do not have passport poptropica help that they have been detained by the samurai guards. You have got to save Annie and Jack, so it's the time showing off some Ninja moves.
Once you pass on the bridge, you will meet a man with a hat before a fresh seafood store. You'll talk to him and he will let you know that you must caught a kappa using a fish that is rotten for you to go in.
Walk a bit left, and you will begin to see the green rotten fish in the rock staircase, go up and pick it up. Subsequently continue to go upstairs and enter the fort.
You'll meet with a soldier you will require the ninja master but unfortunately he does not know. And that means you visit the right, when you're underneath the dragon head statue hanging on wall, a sheet of paper will probably be thrown away. That is a parchment. When you analyze it, you'll visit a letter from Annie stating that you need to find because captives of the Shogun kept on that place are now them, the Ninja master to rescue them. Go down and leave the spot. Afterward go all of the approach till you discover the Tote of Mortar. You will visit a home in the event you continue to go. Go inside.
You will meet with an old man whom you'll ask about the Ninja master, he'll let you know that Ninja master Basho is simply buying eggs in town.
Leave the area till you see a samurai guard with five people in a line, and run back to the right, they are searching for the fish thief. You'll offer him help. You will possess a task wherein you are going to arrange the suspects in a correct sequence. First you'll switch the position of the 4th guy as well as the 5th lady without eyeglasses with moustache. Then exchange the position of that 4th woman to the 1st girl on the front line. Subsequently set the 3rd man and eyeglasses to the fourth row, the man without eyeglasses will weep and you simply solve the case.
You will be given a betting slip on a sumo match by the samurai guard. Go the right till you get to the bridge. Take advantage of your bag of mortar to help the people repair the bridge. You just need to put the crumble pieces in the bottom in the two walls. It's just like a jigsaw puzzle, bits might be set aside about the background, then try the other pieces, the people are not incorrect should they glow and then will attach.
A sumo wrestler will run and he will lose something, after mending the bridge.
Pick it up and go ahead of time, at this point you have your Bonsai scissors. Walk a bit right and go down the bridge.
You head to the left till you visit a fisherman. Get your rotten fish on your backpack and you'll have your second task, to catch the kappa.
The kappa fish is tricky so you need to block all possible passages of it so that he'll enter the center hole where your net is positioned. Aim the bee hive to block the tree hole, light the camp fire along with the lantern also. Push on the large rock to block also the other hole to the right, on the pond put the frog in the lily pads when you began placing your fish bait that is rotten on the web. Provide the kappa to the fisherman and come back to the Bonsai Tree store to the right.
You are going to employ your bonsai scissors to trim among the bonsai trees; it should fit the image correctly. The guy enters the store will purchase that bonsai tree you will give the sumo champion it, Yokozuna and cut. Exit the area and proceed to the left at the Sumo Arena (after fish market, continue until you're in the next zone then climb up the stone stairs, to go). Go to upper left and enter the doorway.
Next, walk to the right and you'll meet with Yokozuna's manager, you'll help them duplicate the Kanji symbols on the cards for his devotees. Once done, you go to right, talk to the sumo competition to take his place because he is already frightened.
The champ will now bound to the ring, prepare for your fight. Yokozuna will try and push you out from the ring, you must jump over him when he runs towards you when he stomps his foot, and jump again. He will get mad and his face will turn red, when you prevent each of these three times in a row. He will charge at you, you will need to jump getting the ring side fall from the ring, in case you are near him and you also win.
The nearby soldiers who lost their cash will come to you personally as well as for your passport as well as ask will question you. Subsequently the old man will come that is the true Ninja master, Basho. He 'll be followed by you'll about the lake house then you'll have your ninja training.


NINJA Training

Initially , you'll have your ninja clothing. Get the customize card on your backpack.
Next, Basho will educate you on how exactly to make use of the SHUKO, which are the hand-held claws that permits you bound from walls that are also attached in your hands constantly and to cling. After getting the red ribbon in the tree following the cherry blossom tree, you'll move about the following endeavor.
Since the shuko are always equipped, you are able to put additional tools from the menu in the bottom left corner of the display.
Additional tools are the throwing smoke bombs and stars; use them to throw in the direction. Another is the bo staff, while standing you'll produce a defensive spin in case you exploit the spacebar. But while running, if you employ it, you will leap in the air. The quicker you run, the higher the vault. One more is the grapping hook, utilize it on any metal bands, simply click the ring to start out swinging, and click to release. Last is the ninja eye/vision which allows a scene to magnify, functions just like a telescope (use the spacebar to activate this).
After mastering the ninja tools, you're final training will fix the stone wall.

Rescuing Annie and Jack


Go back to the right before you get to the fortress where Annie and Jack being held, now proceed to the right and start climbing the stone wall using your shuko (claws). Prevent to be hit by the logs, instead jump over them to use them as a measure close to the very best.
You can use your ninja vision spot some enemies and to check on the surrounding, when you are on top. Go down afterward use your smoke bombs to the Shogun soldier you will strike. Climb up the wall.
As you go through the chamber, use your ninja vision to check on the place. It's possible for you to throw your star on any lamp openings; use the smoke bombs to blind the guards and the grapping hook on alloy bands to swing. You must collect the three haiku poetry to have the password for the next chamber and should get the key in each chamber to leave the door. Always apply your ninja vision to be ready to the Shogun's soldiers and to check the positioning of the stuff you must accumulate.
He will turn up to get a fight because he got the key for Jack and Annie's cage, but it is possible to merely throw up a star in the rope to make it fall on the floor and release them, when you reach the shogun chamber. The wand will be used by the shogun he gets from Jack and Annie, however simply to release the red dragon's fury. Fire is thrown up by the dragon; eventually the shogun will give the wand to stop the dragon to you.
The wand will bring you to the Cloud dragon which is on the top of Mount Fuji climb up the mountain and leap onto the blue Cloud dragon.


Final Dragon Battle (Cloud Dragon versus Red Dragon)

You've got to fly the Cloud dragon behind the Red dragon that spews out fire to the the city's buildings. Make use of the water from the Cloud dragon to turn it off. If you are able to in order to weaken Red dragon you must get close to the it and hit its head. In addition, you need to turn the Red dragon entirely red before it burns all to the final building. Here is the level that is challenging as a result of both of these challenges: second is the red dragon dives from your view making it harder to follow and you need to fly in the clouds to refill your water.
Fortunately, there's a simple mode you are able to test if you're not able to win in the challenging mode which removes the two challenges in the fight.
Shogun and Basho will soon be reunited, who both trained as samurai, when you conquer the dragon. Shogun will undoubtedly be sorry for his acts that are horrible.
Use the magic amulet then make use of the Frog Creek Pennsylvania, and to come back to the tree house. Home Town USA novel, to return in the woods where the magic journey began. Only say the magic words, "I wish we're able to go there".
The three of you are back on Frog Creek, PA. Annie will give the island medallion to you.
harrisonehwm

Poptropica Red Dragon Island



All people want to travel everywhere in the world. So it'll be great if we've our own time machine, you'll go for a lot of places anytime you would like, and less fare...seems wonderful. Here sure you can have it by means of the magic tree house, encounter to travel now to Japan and appreciate every portion of it. Here's the full Guide to Red Dragon Island

Starting Out:

When you arrive on the island, run to the right till you see a tire swing after the mansion.
Click the tire swing it says Enter. A white magic sparkle will fly passing the roof, then Annie and Jack will run to the tree house.
You'll certainly will cut on the rope to get the tire, and go to the tree. Then bring along the tire to the left beside you. Keep pushing on the tire to the left till you find the eyeglass of Jack in the ground that's close to the tree where the tree house is located.
Pick up the eyeglasses, subsequently using the tire, hop on it to climb in the tree house's hanging ladder.
When you enter the tree house, you will meet with Jack and Annie. Get the eyeglasses on your back pack and present it to Jack.
Walk to the left and grab the big blue book which will be the Frog Creek Pennsylvania. Home Town USA novel.
Next, you will talk with Annie and ask her how the tree house works, she'll tell you first to get the book that is pink on her right that is the A Journey to Japan that is old. Pick up the publication and use it and say the magic words "I wish we could go there". Your wish will soon be granted. Hold tight for you'll travel to ancient Japan.


Journey

The Magic tree house functions like a machine that is traveling. It will move swiftly into the air and be amazed! You're in Japan! Cool ride! You three will appear outside. Jack and Annie already wear their kimonos.
Jack provides you with a Magic amulet which you may use to return anytime. You will going to follow them to the left; although you will be left by them now and tells one to locate your kimono.
On your way, you'll meet with two samurai guards, when you click on them they'll detain you for having no passport. You 'll be brought by them on prison, and there's no way out. But recall you have your magic amulet, so get it in your backpack as well as in the magic tree house you are back in split seconds.
Leave the tree house and run to the left. Go in the Bonsai Trees store which door is currently open. You'll meet a woman whom you are able to speak about kimono. Then she'll certainly will offer you a kimono you want and visit the closet. Simply choose what color you've like and wear it to experience wearing Japan national costume. After wearing it, you will locate a passport in the pocket; I guess you're not an illegal alien.
Now that you have the passport and seem like a citizen, you are able to pass the guards. Visit the left to enter your next place.
When you arrive, you'll observe for Jack and Annie do not have passport poptropica help that they have been detained by the samurai guards. You have got to save Annie and Jack, so it's the time showing off some Ninja moves.
Once you pass on the bridge, you will meet a man with a hat before a fresh seafood store. You'll talk to him and he will let you know that you must caught a kappa using a fish that is rotten for you to go in.
Walk a bit left, and you will begin to see the green rotten fish in the rock staircase, go up and pick it up. Subsequently continue to go upstairs and enter the fort.
You'll meet with a soldier you will require the ninja master but unfortunately he does not know. And that means you visit the right, when you're underneath the dragon head statue hanging on wall, a sheet of paper will probably be thrown away. That is a parchment. When you analyze it, you'll visit a letter from Annie stating that you need to find because captives of the Shogun kept on that place are now them, the Ninja master to rescue them. Go down and leave the spot. Afterward go all of the approach till you discover the Tote of Mortar. You will visit a home in the event you continue to go. Go inside.
You will meet with an old man whom you'll ask about the Ninja master, he'll let you know that Ninja master Basho is simply buying eggs in town.
Leave the area till you see a samurai guard with five people in a line, and run back to the right, they are searching for the fish thief. You'll offer him help. You will possess a task wherein you are going to arrange the suspects in a correct sequence. First you'll switch the position of the 4th guy as well as the 5th lady without eyeglasses with moustache. Then exchange the position of that 4th woman to the 1st girl on the front line. Subsequently set the 3rd man and eyeglasses to the fourth row, the man without eyeglasses will weep and you simply solve the case.
You will be given a betting slip on a sumo match by the samurai guard. Go the right till you get to the bridge. Take advantage of your bag of mortar to help the people repair the bridge. You just need to put the crumble pieces in the bottom in the two walls. It's just like a jigsaw puzzle, bits might be set aside about the background, then try the other pieces, the people are not incorrect should they glow and then will attach.
A sumo wrestler will run and he will lose something, after mending the bridge.
Pick it up and go ahead of time, at this point you have your Bonsai scissors. Walk a bit right and go down the bridge.
You head to the left till you visit a fisherman. Get your rotten fish on your backpack and you'll have your second task, to catch the kappa.
The kappa fish is tricky so you need to block all possible passages of it so that he'll enter the center hole where your net is positioned. Aim the bee hive to block the tree hole, light the camp fire along with the lantern also. Push on the large rock to block also the other hole to the right, on the pond put the frog in the lily pads when you began placing your fish bait that is rotten on the web. Provide the kappa to the fisherman and come back to the Bonsai Tree store to the right.
You are going to employ your bonsai scissors to trim among the bonsai trees; it should fit the image correctly. The guy enters the store will purchase that bonsai tree you will give the sumo champion it, Yokozuna and cut. Exit the area and proceed to the left at the Sumo Arena (after fish market, continue until you're in the next zone then climb up the stone stairs, to go). Go to upper left and enter the doorway.
Next, walk to the right and you'll meet with Yokozuna's manager, you'll help them duplicate the Kanji symbols on the cards for his devotees. Once done, you go to right, talk to the sumo competition to take his place because he is already frightened.
The champ will now bound to the ring, prepare for your fight. Yokozuna will try and push you out from the ring, you must jump over him when he runs towards you when he stomps his foot, and jump again. He will get mad and his face will turn red, when you prevent each of these three times in a row. He will charge at you, you will need to jump getting the ring side fall from the ring, in case you are near him and you also win.
The nearby soldiers who lost their cash will come to you personally as well as for your passport as well as ask will question you. Subsequently the old man will come that is the true Ninja master, Basho. He 'll be followed by you'll about the lake house then you'll have your ninja training.


NINJA Training

Initially , you'll have your ninja clothing. Get the customize card on your backpack.
Next, Basho will educate you on how exactly to make use of the SHUKO, which are the hand-held claws that permits you bound from walls that are also attached in your hands constantly and to cling. After getting the red ribbon in the tree following the cherry blossom tree, you'll move about the following endeavor.
Since the shuko are always equipped, you are able to put additional tools from the menu in the bottom left corner of the display.
Additional tools are the throwing smoke bombs and stars; use them to throw in the direction. Another is the bo staff, while standing you'll produce a defensive spin in case you exploit the spacebar. But while running, if you employ it, you will leap in the air. The quicker you run, the higher the vault. One more is the grapping hook, utilize it on any metal bands, simply click the ring to start out swinging, and click to release. Last is the ninja eye/vision which allows a scene to magnify, functions just like a telescope (use the spacebar to activate this).
After mastering the ninja tools, you're final training will fix the stone wall.

Rescuing Annie and Jack


Go back to the right before you get to the fortress where Annie and Jack being held, now proceed to the right and start climbing the stone wall using your shuko (claws). Prevent to be hit by the logs, instead jump over them to use them as a measure close to the very best.
You can use your ninja vision spot some enemies and to check on the surrounding, when you are on top. Go down afterward use your smoke bombs to the Shogun soldier you will strike. Climb up the wall.
As you go through the chamber, use your ninja vision to check on the place. It's possible for you to throw your star on any lamp openings; use the smoke bombs to blind the guards and the grapping hook on alloy bands to swing. You must collect the three haiku poetry to have the password for the next chamber and should get the key in each chamber to leave the door. Always apply your ninja vision to be ready to the Shogun's soldiers and to check the positioning of the stuff you must accumulate.
He will turn up to get a fight because he got the key for Jack and Annie's cage, but it is possible to merely throw up a star in the rope to make it fall on the floor and release them, when you reach the shogun chamber. The wand will be used by the shogun he gets from Jack and Annie, however simply to release the red dragon's fury. Fire is thrown up by the dragon; eventually the shogun will give the wand to stop the dragon to you.
The wand will bring you to the Cloud dragon which is on the top of Mount Fuji climb up the mountain and leap onto the blue Cloud dragon.


Final Dragon Battle (Cloud Dragon versus Red Dragon)

You've got to fly the Cloud dragon behind the Red dragon that spews out fire to the the city's buildings. Make use of the water from the Cloud dragon to turn it off. If you are able to in order to weaken Red dragon you must get close to the it and hit its head. In addition, you need to turn the Red dragon entirely red before it burns all to the final building. Here is the level that is challenging as a result of both of these challenges: second is the red dragon dives from your view making it harder to follow and you need to fly in the clouds to refill your water.
Fortunately, there's a simple mode you are able to test if you're not able to win in the challenging mode which removes the two challenges in the fight.
Shogun and Basho will soon be reunited, who both trained as samurai, when you conquer the dragon. Shogun will undoubtedly be sorry for his acts that are horrible.
Use the magic amulet then make use of the Frog Creek Pennsylvania, and to come back to the tree house. Home Town USA novel, to return in the woods where the magic journey began. Only say the magic words, "I wish we're able to go there".
The three of you are back on Frog Creek, PA. Annie will give the island medallion to you.

August 17 2014

harrisonehwm

How To Defeat Poptropica Shrink Ray Island



In Shrink Ray Island, a young genius has created the ultimate science fair project: Ray Gun Shrinks! But it has been stolen by a robber and shrinks you down. You need to figure out who the robber is, the best way to save the young scientist, and the best way to return to full size again. Inside the young scientist's apartment, you'll spend most of your time in this quest, looking for hints about who the robber is. In this walkthrough that is entire, with all the cheats for Shrink Ray Island, you will learn how to solve everything step-by-step.

Shrink Ray Island arrived for members to play on June 30, 2011. Non members will get about one month after to play. A sneak preview was with a minigame called Psychiatrist Shot, before the island became accessible.

Shrink Ray Island Walkthrough

When you first arrive on the isle, you'll drop down onto a chute and in the blimp. Run to the right and go into the school.
Keep going right and go through the doors.
Take a look at all the cool science fair projects and walk to the right side. You'll see a teacher standing close to an exhibit that is empty. Speak to the teacher.
The teacher is named0 Mr. Silva and he is worried about his star pupil, CJ. She is missing. Her parents are standing there also. Keep in touch with them and they will inform you to look in their own apartment on Avenue A.
Leave the school and go right to Avenue A. You will find CJ's apartment there. You'll see an orange cat outside the door.
Go interior and the cat will follow you in. Follow the cat about and you will get a close look at the flat. It is a fairly messy place.
The cat will vanish and the door will be closed. That's odd! Now search for clues. First, head into CJ's bedroom on the left.
Click on the microscope and you'll see she left a note saying that her invention was stolen.
A masked man will appear and he's the shrink ray gun. You will try and escape, but he corners you and shrinks you down to miniature size. Oh no!
Now starts the main element of the isle quest, where you research the apartment in shrunken size and try and learn how to escape and rescue CJ.
First head to the kitchen all the way on the right. A remote catchy to get to, although you'll see it together with the refrigerator.
Run to the right and jump up onto the open drawers. You will locate a screwdriver in the top drawer.
Jump up onto the counter and run to the right to go to the next portion of the kitchen.
Push on the rolling pin so it Poptropica Shrink Ray Island Walkthrough knocks the teapot onto the right burner. Then jump up into the steam, that will lift you onto the ledge with the flour and sugar bowls.
Push on the bottle of oil onto its side so it begins dripping down.
Jump down to the ground and push on the cat food bowl. Then jump to the ledge and leap up and down times.
Drop back down to the floor then shove on the cat food bowl. Jump up along with the food and then onto the table.
Run to the right and pick the paper up. Then pick up a purple grape which you will carry.
Run with the grape all the way back to the left (to the kitchen space that is other).
Plug in the toaster. While taking the grape, hop onto the lever on the toaster. Wait for you to pop up to another shelf
Shove on the salt shaker to the left so it's handle. Then jump up onto the cup with spoons. Then jump down onto the other end and wait. The salt shaker fall, catapulting you up onto the top of the refrigerator and will rise.
Grab the remote control after which jump down to the ground. Afterward run back into the family room.

That is All I've Got for Now...

August 16 2014

harrisonehwm

Counterfeit Island Cheats



Counterfeit Island will be the 10th objective in the popular web based video game, Poptropica. It was revealed to Early Access players on December 21, 2009 and became obtainable to all people in early January, 2010. In this adventure, you need to discover the puzzle in regards to a piece of stolen art in the Counterfeit Island museum. The island is very mysterious and anyone could be a suspect as you try to figure out what's going on. This is a step-by-step walkthrough of the entire quest with all the secrets for Counterfeit Island.


Arriving on the Island

Of course, first things first. Utilize the map to travel by balloon to Counterfeit Island. You will begin right near the museum on Counterfeit Island. But you don't have to go inside at this time. Once you land, just head to the right side and visit Downtown. Bobo's Clown shop should appear immediately once you arrive in Downtown. It's a clown store! Walk inside. You'll see several colored balloons inside. Grab a green balloon and then go back outside.



SPECIAL: hop up onto the top of the store and you'll find Bobo standing alone on the roof. He'll explain why he's hiding up there. This is just a fun little joke on the island and you don't have to visit Bobo to complete the mission.




The next stop will be the gorgeous country side. Run to the right and follow the signs there. There's a weeping boy here together with his mom (or sis?). The boy is really annoyed about an issue. You can cheer him up by giving him your green balloon. Click on counterfeit island cheats him to give it over. When he tales it fom you, he'll lift up into the sky. Poor balloon boy! You don't need to try to save him, though. Your next stop is Main Street. Start running back to the left and pass all the way through Downtown to get back there. As soon as you arrive on Main Street, go inside the building named the Web Browser Internet Cafe. There's a guy who looks like a tourist poptropica help and tips and has a hat and camera. Go up to him and talk to him. He explains that he lost his tickets for the underground tunnel tour and that if you can help him find them he will give one to you. While you're talking to him, look up at the TV behind you. It's balloon boy on the news! Head back out of the cafe and then go to the right and go to Downtown.



Your next stop is the garbage can just to the right of the entrance to the underground tunnel tour. Click on the garbage can and a screen will appear showing all garbage inside. Move all the garbage pieces away from the middle by clicking and dragging them. Soon, you'll reveal the lost tickets that are buried inside. Pick up the tickets.



Now run back to Main Street and the Internet Cafe. Head inside the cafe and go to the tourist who lost the tickets. Find the tickets in your backpack and click on Use to give them to him. The guy will thank you for finding them and just as he promised, he'll give one back to you so that you can use it to take the underground tunnel tour.



 



Return to the Downtown area and walk up to the entrance of the tunnel tour. You will see a woman with a green hat standing right in front of the entrance. Stand next to her, then open your backpack and click "Use" on the ticket inside. You're ready to begin the tour. Click on the gate to the entrance behind you to start it.



The tunnel tour is very easy to do, because there's just one path to follow. When you get to the bottom, you'll see a lightbulb hanging down from a cable in the middle of the tunnel. Jump up and grab the cable and then climb to the ceiling. You'll see a torn piece of paper on top of another cable just to the right. Of course this is another piece of the torn picture that you are collecting all over the island. Climb all the way to the top of the cable and jump to the right. This is really easy if you're carrying a balloon from Bobo's Clown Store. As you fall over the torn picture, you will pick it up and it will go into your backpack. Now get back on the tour and keep following the main tunnel until you get to a set of stairs that head up to a door. Follow the stairs to leave the tour.


The Secret Gentleman

Once you finish up the tour, step outside and you'll spot a strange man wearing sunglasses and an overcoat waiting outside. Click on him and you'll hear his tale. He'll then ask you to get a job over at the island museum and he wants you to meet back with him at this location later tonight. Now head up the sand to the right and you'll see another torn piece of the picture. Pick up the piece of the torn picture. Before leaving this area, run across the docks to the left and jump up to the top of the mast on the fishing boat to find your third piece of the torn picture. Now head back to Main Street and enter the museum.


Within the the Museum


Talk to the security guard inside the museum and he will tell you to go speak with the assistant curator. You'll find the assistant curator standing right above on top of the staircase. Go up to the top of the stair case and talk to him. He says that there are four paintings inside the museum that someone placed incorrectly. He'd like you to help fix everything and put the paintings in the right locations. In each of the four wings, you'll be able to remove one painting from the wall and carry it to a different wing. Here's where all the paintings should go.



  1. The painting in the cubism wing goes into the impressionism wing.

  2. The painting in the impressionism wing goes into the expressionism wing.

  3. The painting in the expressionism wing goes into the realism wing.

  4. The painting in the realism wing goes into the cubism wing.



Now that you've got all the paintings placed correctly, walk back to the stairs and talk with the assistant curator. He'll tell you that you are hired and will take you inside the Forgery Detection Lab to begin your training. Speak to him and then he'll tell you to select a station to begin your training. Choose the first desk and click on it. Use the X-Ray device and drag it over each of the paintings until you find the painting with the sketching underneath it. You can use the arrows at the top of the screen to move between the different paintings. Then you click on the one you think is the real deal.

You next training test will be to figure out which painting is a fake. You'll do this using a magnifying glass. Look in the corners of each painting to find the signature and figure out which one is different than the others. The one with the different signature is the forgery. Good job!


The third test is a photograph and you need to click on the area that shows it is a fake. Look up on the left side where you seen the moon. Click on the dark part of the moon. If this was really a picture of the moon, there would be no stars on the dark side of it.

Now go on to the next station to continue your training. Here you will learn how to do a chemical analysis of a painting. In this test, you select a paint sample and then it drops into the beaker. You'll see a red bar go across the screen. When it reaches a square, it will light up with a color. When that happens, click on the corresponding color beaker while the square is still lit. If you're fast enough, you'll see a green check appear over the square. Repeat this exercise until all four of the squares are done right. Now repeat the whole process for the remaining two paint samples. Once you complete this experiment, your coaching is complete and the assistant curator will provide you a key to the supply closet.
Leave the forgery detection lab and walk right and then follow the signs to the statue room and security office. Walk left past all of the statues and follow the sign that directs you to the security office and supply closet. Go left to the end and you'll arrive at the supply closet door. Inside your backpack you'll find the key that the assistant curator gave to you. Use it to unlock the door and go inside. In here you'll see that sixth piece of the torn photo. Now that it's put together you'll see it forms a picture of the head of a gargoyle.

Next, leave the supply closet and walk back to the other end of the statue room. Follow the sign to the main hall and then exit the museum. You'll see that night has fallen. Go back to the city docks, which are over to the left. The strange and mysterious man will be standing right where you saw him last. Return into the gate to the underground tour area and then take the tunnel all the way until you get to the wood ladder. Climb up to the top and then click on the hatch you see above. You'll see the hatch cover appear. It's got a very familiar picture of a gargoyle head. Re-arrange the pieces on the hatch to match the version you see in the torn picture. You need to get all of the facial features on the hatch gargoyle to exactly match the picture. Once you've got it exactly right, the hatch opens up and you can climb through it.


You will appear back inside the museum supply closet. Use the key again to unlock the door and then walk out into the hallway. Be careful because the security guard can be seen pacing back and forth inside the security office. Wait for her to go by and then run past the window all the way to the statue room door. Enter the statue room and then move to the right slowly and carefully while avoiding the moving laser beams you see there. To avoid being spotted by a laser beam, hide behind either the plants or statues. Once you arrive at the far end of the room, exit to go to the main museum hall.

Next walk up and left until you get to the spot where the painting of the Scream is hanging. Click on the top of the painting and you'll leap up to the light fixture hanging right above it. All of the sudden the museum alarms will go off and the police will arrive. You've been framed! You'll be placed in jail and then questioned by the police. The first thing you have to do is undergo a lie detector test. It's very easy to pass. Next you'll be invited to speak with the chief inspector back inside the museum office.

While you are walking back to the museum office, go into the clown shop. Here you will see the security guard from the museum. Talk to him and ask him about why he left his post. He'll turn over his time card to you. Once you have the time card, leave the clown shop and go to the security office in the museum. Once you arrive, walk to the right and click on the big computer. Because you have the time card that the security guard gave you, you'll know where to look when reviewing the footage. The mystery man from the docks will show up on screen and walk to the painting. You can get a print out of the security camera footage by pressing the print screen button on the computer. Next talk to the chief investigator. She will tell you to show the picture to the people in town. Leave the museum and head right towards Bobo's Clown Shop.

Once you get to the front of Bobo's clown store, show the printout from the security camera to the mime on the left. The mime will pretend to play music, which is a clue that the mysterious guy you're looking for is hiding in the jazz cafe. Walk a little bit to the right and then go inside the cafe. Once you get inside, move to the right and you'll see the strange guy you've been looking for. Once you arrive, he'll run out of the cafe. Follow him out the door to chase after him.

The chase scene begins here and you'll be riding a motorized scooter in your attempt to catch the bad guy. You don't really need to catch him during this part. All you need to do is avoid the different obstacles that appear in the road as you go by. The chase goes on for a while and then you'll wind up at the Docks. The mysterious guy will escape in a boat but as he departs he'll accidentally drop a secret key card that you'll be able to pick up from the ground.





Now you want to head over to the museum. When you go inside, the assistant creator is there. He'll give you a package that was delivered with your name on it. When you open up the package, it reveals a painting of "Starry Night" by Vincent Van Gogh. And there is also an X-ray device inside. The painting is in your backpack. Find it and click on Examine to have a closer look. Drag the x-ray device over the painting and you'll see a secret message from the curator telling you to meet at the Pop Art Museum in Early Poptropica island. Now you get to do something pretty neat. You're going to temporarily leave Counterfeit Island and go to Early Poptropica for a bit. Head back outside and return to your travel balloon, which is just to the right of the museum entrance. Choose Early Poptropica on the map.

Once you arrive in Early Poptropica, just go to the left and go into the art museum. Walk a little bit to the left and you'll find an older woman wearing purple clothes. Talk to her and she will explain a little bit about what is going on and give you a key. Exit the museum, go back to your travel balloon, and head back to Counterfeit Island.

You'll return to Main Street in Counterfeit Island. When you get there, jump down out of the balloon and walk to the right. Keep going until you get to the Countryside. You'll find a house belonging to the chief inspector here. Use the key that the Curator gave you to sneak into the house. Walk upstairs and you'll find a painting decorating the wall. Click on the painting and you will remove the canvas. Look! It's the stolen painting of the Scream. Next thing you know, the lights go dark and you are knocked out.

When you wake up, you find that you are underground in some sort of hideout. You and the mysterious art thief guy in sunglasses and a trenchcoat are tied up together in a chair and the Black Widow is here. She has captured you! The Black Widow will leave the room and then you and the mysterious guy will talk about how you were both set up by her. He'll tell you to move your chair close to him so that he can untie you. To move your chair, click and drag your mouse to the left. Inch by inch, you'll get a little closer each time. Once you get next to him, you'll both escape the chairs and he'll suggest that you both go after the Black Widow. Head out of the room to the right.

You'll arrive in the next room. Run all the way to the left and then jump up on the crates. You need to avoid the guards while you do this. One of the most difficult guards to get past is the one walking on one of the platforms above. You need to wait until he gets all the way to the left and then turns and starts walking right. Don't waste any time. Immediately jump up and follow him for a few paces until you get to a couch. Leap onto the couch and then use it to bounce up and left. Here you'll see a special access panel. Use the key card you got at the end of the scooter chase at the Docks. Go through the door to enter Black Widow's private gallery. Then walk to the left to begin the final confrontation with Black Widow.

The mysterious guy will run and jump onto a platform with a handle. Your task is to raise him up to the top by turning the handle. But once he does that, the Black Widow will start dropping art onto the ground, destroying it. You need to catch the artwork so it's not destroyed but also keep turning the handle on the platform. This is a really tough part to finish! You'll see a counter on the screen when the Black Widow starts breaking the art. If more than $1 million worth of art is destroyed, you'll have to start over the battle. But after every four pieces you save, she'll get really mad and then you have a few seconds to run over to the platform to turn the handle. But watch out because after a few seconds, she'll throw a bomb towards you. Move away from the bomb before it explodes and then get back to the middle of the room to resume catching falling art. Keep repeating the cycle until you raise the platform all the way to the top.
Once you're done, the Black Widow will be captured! In the next scene, you'll be in the Interrnet Cafe along with the Museum Curator. She will ask you to meet up with her over at the museum. When you arrive, the curator will show you a secret about the museum. It has been quietly hiding many famous works of art from around the globe. You'll receive the medallion for finishing Counterfeit Island. Congratulations on completing this quest.

August 10 2014

harrisonehwm

Poptropica Revealed




In the popular online game Poptropica, you'll find that there are countless hours of entertainment available. The primary goal of the game is to take part in and finish the different islands, or quests, in the game. Each island has a unique storyline and theme and specific objectives. Poptropica is cartoony and fun and is an exciting game to play. There are many hidden items and secrets in the game. There are so many Poptropica Cheats that they cannot all fit into one place but I've got a summary of Poptropica to give you and idea of what you can do in Poptropica.



Poptropica Islands


You'll find 24 islands in the game, with many more arriving every month or so. The Poptropica islands are:





* Early Poptropica

* Sharktooth

* 24 Carrot

* Time Tangled

* Super Power

* Spy

* Nabooti

* Big Nate

* Astro-Knights

* Counterfeit

* Reality TV

* Mythology

* Skullduggery Island

* Steamworks Island

* Great Pumpkin Island

* Cryptids Island

* Wild West Island

* Wimpy Wonderland

* Red Dragon Island

* Shrink Ray Island

* Mystery Train Island

* Game Show Island

* Ghost Story Island

* S.O.S. Island

* Vampire's Curse Island

* Twisted Thicket

* Poptropolis Games

* Wimpy Boardwalk

* Lunar Colony

* Super Villain Island

* Charlie and the Chocolate Factory

* Zomberry Island

* Night Watch Island

* Back Lot Island

* Virus Hunter Island

* Mocktropica Island

* Monster Carnival Island

* Survival Island

* Mission: Atlantis





Players can do any island adventure whenever you want, but you probably want to get going with one of the easier islands, like Shark Tooth to obtain a idea of how to play.



Tips for Playing the Game




You may be either gender and you can change the appearance before you start the game. You can start with a new player every time or register with an account to save your character as a returning player.




The game is like a classic side-scroller. You begin each island by arriving and then you need to talk to characters that you encounter to determine what you need to do. You then progress through the adventure until you have completed all the tasks you need to do.




Poptropica combines puzzle-solving and adventure with basic arcade skills like running, jumping and playing with obstacles in the world. A lot of the game includes jumping around things in the way or climbing up buildings to find secret spots.



Other Players




There are some buildings on all of the Poptropica islands where you can play contests against other players. Winning many mini-games increases your battle ranking. You can also chat with other players using a menu of things to say.

June 26 2014

harrisonehwm

How To Win 24 Carrot Isle

24 Carrot Island is a fun quest in Poptropica where your goal to to help a town that has been robbed of all of its carrots. This adventure will take you deep into the secret lair of the evil Dr. Hare, who has secretly stolen all the carrots for a nefarious plan. You can complete the entire quest readily if you follow all the measures in this 24 Carrot Island Walkthrough.



The Start

The moment you arrive on 24-carrot island, go left to the Carrot Farm. Disregard the farmer and go into the house next to him via the chimney. When you get inside the home, head to the right past the couch and you will get an empty bowl. Go back upward through the chimney to get outside the house. Go right to return to the beginning area. Go to the right and then head inside the Carrot King Diner. Speak with the server right by the door and ask her to fill your bowl with milk. Now that you have a bowl filled with milk, return to the Carrot Farm then return back into your house through the chimney yet again.

Walk several steps to the right. When you pass the place where you found the empty bowl, you'll bend down and place the complete bowl on the flooring. Head all the way after which go to the second floor. Walk to the left until you reach the bath at the far end. Turn on the water. A small cat will leap out from the entire tub. Walk slowly behind him to "pursue" him downstairs and then follow him there. The cat will spy the bowl of milk that you put on the ground and will drink from it. Now the cat's your friend for life and will follow you anywhere. Leave the farmhouse then return to Main Street.

Walk all the way to the right until you arrive at Charlie's store. Once you're inside the store, you'll see someone standing by the counter. cat (his name is Whiskers) and then she'll give you a crowbar.

Go back outside and run to the right. Follow the hint to the Factory. Once you arrive, keep moving to the right. Jump up in addition to the factory roof and you'll locate the port pattern. You will have the ability to use the pattern a little later on while you're attempting to get through the dim halls inside the factory. Go down another side of the factory and you'll locate a passage with a grate on it. Only click on the lid of you and the pipe will pry the crowbar open, since you have it. Afterward you'll head in.

Factory Entry

Go left through the conduit and you'll locate a carrot transporter. You probably won't need it. Head up the left side of the conduit and then run right back over the valves as they close. The basic technique to getting past this part is always to be pretty patient and stand at the border. Move across as each one begins to close and you'll be good. Try and run across only one launching at a time. A few of the of them open and shut extremely quickly, so see your timing.

In the following section, you will come across a large old rat. To avoid him, jump up into the section of pipe above your head. Run through it and go down another side to the left. Jump up through the top and you'll be inside a dark room inside the factory.

The Factory

The Machine Room

Walk a few steps to the left and you will wind up standing beside the master engine panel. You will see three levers on the engine, all of which are in the up location. Adjust the lever on the left side so that it's halfway between down and up. The small green light above it will light up. Move the middle lever all the way down and the right lever to an identical place in between up and down as you did with the lever on the left. Once you have all three levers in the proper places, the main lights in the room turn on and the engine begins to proceed.

Bound up onto the boxes over on the right side of the room. Next get around the left onto the platform after which in addition to the barrels. A giant mechanical arm will come by and when it does, jump up onto that. It is going to come to some platform on the right and when it does, jump off onto the platform and enter the open port.

Port

The vent is some passageways that connect the different rooms in the Factory. If you get lost inside the port, it is possible to use the blueprint you found on the roof of the factory. Head down and to the left and keep going until you see part of the passageway which is covered in ice. Go through the icy passageway and back down the other side After a few more steps you will see some wire cutters on the ground. Run over them to pick them up. Keep going down and to the right and you'll arrive at another grate in the port. Click to enter the next room.

The Security System

When you enter the room, you will see a security system hint and it's empowered. Drop down onto a floor of this room. A security robot will fly in and zap you. After you have been zapped, you'll be carried to a brand new room. You'll see a panel above and to the right marked as the security system. Click on the panel then use the wire cutters to cut all three wires and shut down the security system. Now go to the right and jump up to the top where there's a grate you can leave to go back into the Vent.

Packing Room

Leap up into the port and head up and to the right. Very soon, you will arrive at another grate. Head into this room. You need to jump through a few open chutes where carrot crates come flying through. Stand on the edge of each chute and watch for the crates to stop falling before proceeding to the next one. The crates come in groups of distinct amounts. It is not overly hard to ascertain the patterns if you're patient as you go past. Go to the right, when you get past the chutes and drop to the floor. then head around to the left of the room.

Speak to the woman wearing the rabbit ears and eyeglasses and tell her to look behind her You'll see a closeup of the top of the rabbit ears. There is just a little power button in the centre. Press that to turn the ears off and the girl will no longer be under their hypnotic power. The woman will regain a printout that gives you a password. Next go to the left and return to the grate that you entered the room from. Click on it to return into the vents.

Return to the Security Robot Room

Next you would like to return to the security room. This really is the place where the robot zapped you.

The robot will not zap you this time because the security system continues to be disabled. Visit the bottom right where you see a doorway and a sign that says, "Authorized Bunny Drones Only." You're no authorized bunny drone so you will fall through a trap door that seems when you attempt to pass through the door. Do not stress because the next task is to become one. After going through the trap door in the floor, you'll land in another room in the factory. Drop down to the left and you'll wind up on a moving conveyer belt. Go to the right, taking care to not get squished by the carrot smashing presses in this room. There is also some hot carrot juice that comes out that will burn you if you get hit. Once you get past these things, jump up in addition to the steel girder and you will see a bunny ears hat. Run over it to pick it up. These are drone ears just like the rest of the folks in here are wearing. Equip the bunny ears and then exit the room.

You will arrive back in the room that had the security robot and the trap door. Go back to the security door that is big. Now that you are wearing the ears, you will manage to pass through.

The Arch-Villain Dr. Hare

You'll be standing next to Dr. Hare. Thinking you're one of his rabbit ear wearing drones, the villain'll give you commands to begin the launch of his rocket. Jump up the spaceship. You will see a stage on the right with a huge computer on it and a guy wearing the drone ears next to it. Click on him and say, "Look, a giant bunny!" you will zoom in on his ears. Turn them away by clicking on the power button on the ears. Then click on the computer and enter the password, which is fuzzybunny. Now the computer asks you to give it an order. The correct command is "launch rabbot". Remember to spell it like that. It is rabbot and not rabbit. The Rabbot is the giant spaceship robot that Dr. Hare has assembled.

The robot spaceship will launch and then you'll have the ability to control it with the joystick on the computer. Your objective will be to crash the rocket into the asteroids that you see on the screen. Whenever you hit one, Dr. Hare will shout at you. After you hit four asteroids, the robot spaceship will burst and Dr. Hare will fly off into space. You did it! Now follow the man up the rope and from the factory.

Next you will return to Main Street and everything has changed. The island is full of color and the citizens are joyful and repairing the town. Walk to the left where you'll locate the Mayor of 24 Carrot Island. The Mayor'll hand you the medallion for finishing the isle and Conquering Dr. Hare.

June 14 2014

harrisonehwm

Super Power Island Guide




Here is helpful information to Poptropica Super-Power Island. If you need the guidebook with screenshots, please see my Poptropica site. Let's go to Super Power island. When you arrive, go to the correct and go inside the Comic Store. You Will see a nerdy looking guy on the right side of the shop dressed like a nerd. Discuss to him and discover if he's anything other than comic books. He will give you a book called The Super-Hero's Handbook he wrote. You keep the book in your stock and can read it.

Leave the comic shop and visit the next retailer on the right, the Masks and Capes shop. Walk to the left and find the guy with the scissors and discuss to him. He'll give you a Super Hero idcard which monitors all the villains that you just have defeated and identifies you as a super-hero. On another side of the shop is a row of manikins that have different costumes on them. Snap on them to pick your costume. It's possible for you to mix and match pieces from all the various costumes.

OK, next go out of the Hides and Capes store and check out the left. Cross through the water and you will arrive on an island with a prison guard that has a large green meteorite that crashed in to it. Keep in touch with the prison warden. He can hand you an item and inquire him about the loose prisoners called the, Superb Villain Files. You'll be able to look through these documents to see all the supervillains that you must catch. Subsequently talk with the lady wearing the lab coat and she provides you anti-energy handcuffs, which are designed to let you get super villains. When you get those things, it's time to catch some super villains! Go all the way to the right until you get to a sign that says Downtown. Snap the sign to go to the next area. It Is a brief one. Walk to the right and then click on the next indication and you are going to arrive at Main Street. Talk with the policemen who are standing outside of the banking and they'll let you know that Copycat, 1 of the super-villains who escaped the prison, is inside.

Enter the banking where Copy-Cat is standing, and go left. She will make a lot copies of herself and each among the copies will hide in a separate location in the banking. She's going to also fall a smoke grenade on the earth and you are going to only have about a minute until there is a lot of smoke in the bank for you to breathe. You need to get all the copies of her before there's an excessive amount of smoke in the banking. Simply walk over each copy of her to make it go poof and vanish. You Will have to jump up a little to capture all of the copies. Use the lift on the far right to get to the upper level.

You may catch her, when you get to the last copy cat and you will see a newspaper announcing her capture. You'll be delivered back to the jail and you'll see her back behind bars. If you take a look at your Super Hero ID card in your stock, you'll see you have one sticker in your villains conquered section. Now it is time to get even more!

Go back to Main Street and go each of the way to the right until you're capable to a Metro sign. Click on the measures to go down into the Stop. Speak to the policemen in the subway Station and they will let you know they demand support catching Speeding Spike. Go inside the train and walk every one of the way to the correct, where you are able to see Dashing Spike keeping a bag of money. Catching him is clear-cut. Just keep leaping over him when he makes an attempt to hit you with the bag of cash. He will keep moving to the left to different train cars and he will get so exhausted outside that he sits down on the ground if you're able to keep obtaining him to miss you. When he does that, walk-up to him to hold the cuffs and send him straight back to prison.

Go straight back all the way to the correct and this time go after dark tube Station stairway to get to the town Park. When you arrive, you will see that Sir Rebral is standing on top of a damaged statue. When you go near him, you figure out that he's controlling rocks that fly upward from the earth and follow you until you were hit by them. You want to position yourself so that you can bound to avoid them ( they will nonetheless follow you ) and then get yourself on one other side of Sir Rebral therefore the stone hit him instead. This will make him mad and then elements of the ground will begin turning up. The following step is really to see the light gray stone that you could push. Transfer this rock along with 1 of the places where the ground turns up therefore the rock will fly upward into the air and strike Sir Rebral. This will knock him down and stun him therefore you'll be able to walk up to him and capture him with the handcuffs. You Will return to the jailhouse where you're able to see him safely in prison guard.

Return to the town Park and go in the public washroom. There's a hole next to among the bathrooms. Go down the hole to go into the sewers. Walk around to the left and you'll see a brownish wheel. Click it so that you simply go downwards while standing on the platform underneath and the water will drain. When it quits, go to the right till you're capable to some platforms. Bound up those and you will find another wheel. Turn it to make the water rise again part-way. Swim to the left until you see the water and another wheel will rise again. Visit the left one more time and you will find a door that you can enter. Go through the do or and Ratman will be within. Bound up to the top right corner of the Sewer Area while avoiding the rats, and you'll see a reddish wheel. Snap on it to turn it, and it will spatter water over his flies and the Ratman. Ratman will be knocked out and the flies which are humming around him will start following you. So you would like to attempt to get to Ratman truly swiftly if they contact you, you may get burned. Click on him to handcuff him and send him straight back to prison.

Head back to Town Park and go every one of the way to the right. You could see a sign for the Junkyard. Follow that indication to go indoors. When you arrive, you'll see Crusher standing along with a pile of rubbish. Speak to the authorities there and they will tell you they are unable to capture him. Good thing you are a mega Hero here to save the day again. To beat Crusher, you're going to steal to sneak past him twice. Head entirely to the right and stand up in addition to the oil barrels then jump onto the stage where he is standing and run right past him. You Will get into a crane. Bound up the crane until you're competent to the cab on top and click it. Afterward haul the magnet control lever. The crane will release a heavy refrigerator which could fall on Crusher. But he throws it at you, knocking you back and lifts it away. And now he is's truly nutty. You've got to steal past Crusher still another time, but now he's hurling empty oil barrels at you and they'll knock you down if you get hit. Attempt to reunite to the crane still another time without becoming hit by the oil barrels as you-go. When you get completely back to the cab of the crane, click and drag the magnet lever again to flip it back on. Crusher will be picked up by the magnet and after that destroy him flat! After that you can safely go down to where he is and put the handcuffs back on him. Crusher is returning to jailer!

Go back to the primary place and review to the telephone booth, that'll be calling. Reply it and you will be given a brand new superpower. Now you've the ability to fly! Select the flght icon in the lower-left corner to fly-up into the air.

Visit the Downtown area and fly-up to the top of the Skyscraper and then go up. You Will see Betty Jetty sitting along with an antenna. She will taunt you and fly-away. Make sure your flight power is activated and chase after her. She'll throw green energy balls at you. Each and every time you dodge them, you'll get a bit closer to her and ultimately you will be close enough to capture her. You can just prevent the green power balls she throws by going off display whenever they come near you.

After you get her, she'll taunt you again, and Ned can look and knock her around. Now you're able to place the handcuffs on her and she is caught and put-back in penitentiary.

When you speak to the warden, he will say that he gave the isle medallion to Ned Noodlehead for capturing Betty Jetty. You're able to convince Ned to give it to you by first heading to the hot-dog vendor in City Park. Speak with the vendor and he can give you a hot dog. Then go back to the comic book book store and speak to Ned Noodlehead. He can offer to trade you the medallion for a hot dog. Do the trade and you will finish this assignment. Congratulations!
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